About Radiationburn
RadiationBurn makes fun stuff for your brain jangles!
Reviews
I posted wrong again. I think I'm just going to post in both places. 2 x 0 is still 0 so I don't think I'll annoy anyone.:0
https://www.youtube.com/watch?v=85JH59DIV SY&t=4s
It's dev Diary time again, with a video why not. https://www.youtube.com/watch?v=NBry-Q74e Zk&feature=youtu.be
Dev Diary is a vid again. Not a good one, but a vid.
https://www.youtube.com/watch?v=NCeCt4s7E 64&t=
#stuff #indiegame #indiedev #quietmadness
Because it's the main reason this stupid facebook page exists. The dev diary http://www.radiationburn.net/2019/01/16/t he-state-of-things/
Only a short #devdiary this week, but it does contain the spoilers for last week's videos. http://www.radiationburn.net/…/spoilers -for-last-week-and-…/
Happy New Year!. Dev diary time again.. It's videos this week and nothing to do with Space Time. It's about struggling to art. http://www.radiationburn.net/…/01/03/dr awing-out-the-new-y…/
Merry Christmas!
Well. It's been fun with blend trees this week. http://www.radiationburn.net/2018/12/18/a nimation-overkill/
Dev Diary, a little late because a multi-billion pound corporation sometimes just can't get their basic software to work :P http://www.radiationburn.net/…/…/12/a -motion-for-compromise/
It's time again for a dev drivel.. I mean Dev diary. http://www.radiationburn.net/…/gamebrid ge-ship-bridge-ship…/
It's time for a dev diary thingy. The bad pun makes it more clickbaity yeah? http://www.radiationburn.net/…/…/farm yard-vehicles-in-space/
It's not very halloweeny unless you count the purple glow, and the lights being off in a couple of the photos. Also, BOO! ok, We're good. Here is the dev diary http://www.radiationburn.net/…/looking- back-whilst-going-f…/
Interestingly.
" = other.gameObject.GetComponent
Works, but...
... " = other.attachedRigidbody.mass;"
returns null.
Can a collider that is a trigger just not use attachedRigidbody? The context is that this code is on the shield wall, but when using the OnTriggerEnter Function, the object (also a trigger) hitting the wall cannot get it's attachedRigidbody.
Is this just a feature?
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Nothing to see here folks... Unless you want to get hurt or throw yourself at a wall. http://www.radiationburn.net/2018/10/23/o n-the-defensive/
http://www.radiationburn.net/…/an-absen se-of-sorts-with-sp…/ You should all 1. Do the quiz in the dev diary. 2. Like the RadiationBurn page. 3. Eat your vegetables.... Thank you
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This is the link to Last week's dev diary, because I didn't post it back when I gone done did it. http://www.radiationburn.net/…/le-homme -et-la-femme-deuxie…/
I managed to post this weeks dev diary from afar.. barely. http://www.radiationburn.net/20…/…/20 /how-a-concept-evolves/
Yes. I did manage to somehow upload this. Dev Diary Time again. http://www.radiationburn.net/20…/…/20 /how-a-concept-evolves/
BLOG TIME! for SPACE TIME! http://www.radiationburn.net/…/the-comp lexity-of-simplicity/
A unique game. Absolute must for all gamers that love creation and destruction. This companies imagination is in advance of its years. They will not disappoint. Can't wait till the new game "the living dungeon" is released in January 2016.