Radiationburn

About Radiationburn

RadiationBurn makes fun stuff for your brain jangles!

Reviews

User

I posted wrong again. I think I'm just going to post in both places. 2 x 0 is still 0 so I don't think I'll annoy anyone.:0
https://www.youtube.com/watch?v=85JH59DIV SY&t=4s

User

It's dev Diary time again, with a video why not. https://www.youtube.com/watch?v=NBry-Q74e Zk&feature=youtu.be

User

Dev Diary is a vid again. Not a good one, but a vid.
https://www.youtube.com/watch?v=NCeCt4s7E 64&t=
#stuff #indiegame #indiedev #quietmadness

User

Because it's the main reason this stupid facebook page exists. The dev diary http://www.radiationburn.net/2019/01/16/t he-state-of-things/

User

Only a short #devdiary this week, but it does contain the spoilers for last week's videos. http://www.radiationburn.net/…/spoilers -for-last-week-and-…/

User

Happy New Year!. Dev diary time again.. It's videos this week and nothing to do with Space Time. It's about struggling to art. http://www.radiationburn.net/…/01/03/dr awing-out-the-new-y…/

User

Merry Christmas!

User

Well. It's been fun with blend trees this week. http://www.radiationburn.net/2018/12/18/a nimation-overkill/

User

Dev Diary, a little late because a multi-billion pound corporation sometimes just can't get their basic software to work :P http://www.radiationburn.net/…/…/12/a -motion-for-compromise/

User

It's time again for a dev drivel.. I mean Dev diary. http://www.radiationburn.net/…/gamebrid ge-ship-bridge-ship…/

User

It's time for a dev diary thingy. The bad pun makes it more clickbaity yeah? http://www.radiationburn.net/…/…/farm yard-vehicles-in-space/

User

It's not very halloweeny unless you count the purple glow, and the lights being off in a couple of the photos. Also, BOO! ok, We're good. Here is the dev diary http://www.radiationburn.net/…/looking- back-whilst-going-f…/

User

Interestingly.
" = other.gameObject.GetComponent().mass * 5f;"
Works, but...
... " = other.attachedRigidbody.mass;"
returns null.
Can a collider that is a trigger just not use attachedRigidbody? The context is that this code is on the shield wall, but when using the OnTriggerEnter Function, the object (also a trigger) hitting the wall cannot get it's attachedRigidbody.
Is this just a feature?
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User

Nothing to see here folks... Unless you want to get hurt or throw yourself at a wall. http://www.radiationburn.net/2018/10/23/o n-the-defensive/

User

http://www.radiationburn.net/…/an-absen se-of-sorts-with-sp…/ You should all 1. Do the quiz in the dev diary. 2. Like the RadiationBurn page. 3. Eat your vegetables.... Thank you
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User

This is the link to Last week's dev diary, because I didn't post it back when I gone done did it. http://www.radiationburn.net/…/le-homme -et-la-femme-deuxie…/

User

I managed to post this weeks dev diary from afar.. barely. http://www.radiationburn.net/20…/…/20 /how-a-concept-evolves/

User

Yes. I did manage to somehow upload this. Dev Diary Time again. http://www.radiationburn.net/20…/…/20 /how-a-concept-evolves/

User

BLOG TIME! for SPACE TIME! http://www.radiationburn.net/…/the-comp lexity-of-simplicity/

User

A unique game. Absolute must for all gamers that love creation and destruction. This companies imagination is in advance of its years. They will not disappoint. Can't wait till the new game "the living dungeon" is released in January 2016.

More about Radiationburn

Radiationburn is located at BOHO 4, TS2 1AY Middlesbrough
http://radiationburn.net